It’s a bad take, and it’s been a bad take for longer than most people have been playing games. Enough.
Thirty-two people were murdered this past weekend, as two shooters in two states with different motivations decided it was their right to end the lives of other human beings. As a citizen of the United States, what happened next could basically have been read from a script. Talking heads on television dug into the background of these individuals to figure out what motivated them towards violence, and politicians spent half a breath offering condolences and the other half of that same breath pushing whatever agenda they support.
Because both of these shooters are white men and U.S.-born citizens, instead of shouting about immigration reform or domestic terrorism at the hands of white supremacists, we get to hear about the violence in their media diets, and how being exposed to those movies, TV shows or video games negatively affected their mental states. Instead of blaming the people and ideologies that directly and intentionally led at least one of these monsters to act, we’re once again talking about whether violent video games and movies are to blame.
But there’s no conversation to be had here, and there hasn’t been for the more than twenty years we’ve been debating and researching this. Violent acts don’t come from video games, and anyone trying to have this conversation in 2019 shouldn’t be taken seriously.
Via:: Windows Central